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SC2 has a questionable reputation because while from the outset it's very familiar to the first game it actually plays very differently. One of the goals of Starcraft 2 was bring new Starcraft fans in this decade, it is hard to say how successful it is. The lack of these features will be a huge nail on the coffin honestly, launch day player numbers were underwhelming to say the least and you really get the vibe that current RTS fans did not care simply because Blizzard failed to listen to them when it comes to improving the gameplay.Īnd well, the thing is quite buggy on launch and that's very weird to see from a Blizzard title.
#Starcraft remastered forums full
I know that keeping the gameplay 100% identical to the original is very important to the Korean pro scene but that's only the fraction of the full audience so giving quality of life options to single player and custom multiplayer games would have helped a lot of people in having a smooth experience with the game. Units need a lot of micromanagement because otherwise they just get lost, the computer AI is stupid and you can't select more than 12 units at a time, you can't put multiple buildings to one hotkey, you can't set worker units to automine etc. It's also quite disappointing how little they cared about the needs of the general audience because let's be frank here: the pathfinding, the enemy AI and the general controls are very archaic at this point, especially when compared to SC2. A difficulty selection option would have also been nice, the standard difficulty is just way too easy for any veteran of the genre. It would have been cool to have an extra campaign, there is a lot of unfinished content for the game that Blizzard could have easily included. They did not include the demo campaign (Loomings) and basically the only additions the original game received are animated interludes instead of the original green text. I consider the SC and BW campaigns the absolute height of classic RTS design so it's a bit sad to see how little Blizzard cared about them. The disappointment comes from the game's - in my opinion - kinda misplaced focus.
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The game also runs incredibly well which should be a given since it's an old title with a visual makeover but Blizzard was never great at optimizing for high frame rates so it's good to see. It's also really cool to have the ability to customize hotkeys, it makes getting used to the controls again quite easy. They stayed very true to the original art design so the game still has a vibe that very much represents classic StarCraft, the new artwork is beautiful and the realtime lighting feature adds a lot of depth to the visuals.
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The satisfaction comes from the presentation: it's just amazing how well Blizzard managed to remaster the graphics. Anyone here playing StarCraft Remastered? Honestly the official forums for the game are just pure craziness so I'd love to hear what the general "western" audience thinks of the game (that is if people like that are to be found here but who knows).Īs a long time SC fan who only got into the multiplayer after SC2 came out half of me is very satisfied with the game and the other half of me is disappointed.
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